As already said you need a SkeletalMesh as tree which branches are marked by single bones.
In addition you do need of course the script. You have to unzip the archive to your following UT2004 folders:
WTree2k4.ukx -> Animations
WTree2k4.utx -> Textures
Then you can load the .u file into your ActorClassBrowser:
The properties of the WTreeActor looks like this:
1: Here you can give UT the path to your SkeletalMesh
2: Here you can create different types of leaves, they are spawned randomly to each bone
3: Here you have to list up each bone where you want to have a leaf (this is not necessary in the UT3 version of WTree)
Please mention [WuTz]! in the readme of your map when you use WTree!
A Tree-Package for both versions of WTree is in planning!
Дата добавления: 03 Декабря 10, 19:29
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