Скачать (2.08Mb)
Тип игры, в котором игроки могут строить все, что пожелают. Все игроки снабженены 7 пушками - construction rifle для постройки простейших объектов, destruction rifle, для уничтожения любых предметов, paint gun - для изменения текстуры предметов, roration rifle - для поворота объектов, decoration rifle - для добавления мешей (декотративных объектов), падов для техники, освещения и даже эммитеров, trigger rifle - для создания триггеров (в основном - для перемещения объектов) и merge rifle - для объединения объектов. На скринах ихображена малая часть того, что можно сотворить в этом типе игры.
EaxS30 Ноября 10 блеать, а ты поставь емае. Он сразу не создает, нужно лучем указать куда надо.
Faradge28 Ноября 10 Извините но я не понял как переключать режимы у строительных винтовок я альтернативный огонь жму он выдает меню подобное 3-4 скрину выбирал объект нажимал на него потом нажал на Back и то что я хотел не выбиралось.Может я что-то неправилно делаю???
Unreal Construction offers a new sandbox gametype which allows player to build structures with one another. Players can save/load their creations and even destroy them and each other in battle mode.
2.0 Installation ========================
Simply copy the UTGame folder in this archive over your existing UTGame folder. By default, this is located in 'DocumentsMy GamesUnreal Tournament 3'.
3.0 Starting a Game ========================
A new gametype should be available called 'Unreal Construction'. Select this and start a new game the way you would with any other game type.
NOTE: It is highly recommended you disable bots because, quite simply, they don't know how to build! To do this you can set the number of combatants to 1 or type 'killbots' into the console (F10) when the game has started.
4.1 Admin Console Commands (F10 brings up the console) ========================
(Dedicated servers require login via command: AdminLogin [Password])
AdminDeleteAllObjects Deletes all built objects on the map.
AdminDeleteUnownedObjects Deletes all objects that do not have an owner. In other words, this will delete objects by players that have since left the server.
AdminDeleteObjectsByPlayer [name] Deletes the specified player's pieces.
AdminSaveBuilding [filename] Saves all objects under the specified filename. This file is saved on the server only and not your computer. Use LocalSaveBuilding for that instead.
AdminSavePlayerBuilding [filename] [playerName] Saves all objects belonging to the specified player. This file is saved to the server.
AdminLoadBuilding [filename] Loads objects from the server. Be aware this will only load saved buildings from the server, and not your computer.
AdminEnableVehicles [true/false] Enable/Disable vehicles as required.
AdminEnableBattlemode [true/false] Enable/Disable battlemode. Battlemode equips players with weapons and makes all built objects destructable. Make sure you save first!
4.2 Public Console Commands ========================
GetObjectCount Display the total number of built objects on the server.
LocalSaveBuilding [filename] Save all objects to your computer under the specified filename.
NOTE: Saved building files are located in the following folder: DocumentsMy GamesUnreal Tournament 3UTGameConfigUTSavedBuildings
5.0 Known Issues ========================
- There is an object limit of approximately 1030 objects for clients. If any additional objects are created after this limit is reached, clients will not see them. Singleplayer games and server hosts have no object limit as far as I am aware.
- The Nemesis and Viper vehicles appear textureless when they're spawned.
- The triangle piece only works for right angled triangles. If you find that the triangle is not appearing as it should, even on a right angled triangle gap, then try building off of a different edge (Try to avoid building off the hypotenuse when possible).
UNREAL CONSTRUCTION MOD V1.0a
Author: Christopher Cox
E-mail: y2rimmer@hotmail.com
Please ask if you wish to use the mod in another modification.
---------------------------------------------------
1.0 About the MOD
========================
Unreal Construction offers a new sandbox gametype which allows player to build
structures with one another. Players can save/load their creations and even destroy
them and each other in battle mode.
2.0 Installation
========================
Simply copy the UTGame folder in this archive over your existing UTGame folder. By
default, this is located in 'DocumentsMy GamesUnreal Tournament 3'.
3.0 Starting a Game
========================
A new gametype should be available called 'Unreal Construction'. Select this and start a new game the way you would with any other game type.
NOTE: It is highly recommended you disable bots because, quite simply, they don't know how to build! To do this you can set the number of combatants to 1 or type 'killbots' into the console (F10) when
the game has started.
4.1 Admin Console Commands (F10 brings up the console)
========================
(Dedicated servers require login via command: AdminLogin [Password])
AdminDeleteAllObjects
Deletes all built objects on the map.
AdminDeleteUnownedObjects
Deletes all objects that do not have an owner. In other words, this will delete objects by players that have since left the server.
AdminDeleteObjectsByPlayer [name]
Deletes the specified player's pieces.
AdminSaveBuilding [filename]
Saves all objects under the specified filename. This file is saved on the server only and not your computer. Use LocalSaveBuilding for that instead.
AdminSavePlayerBuilding [filename] [playerName]
Saves all objects belonging to the specified player. This file is saved to the server.
AdminLoadBuilding [filename]
Loads objects from the server. Be aware this will only load saved buildings from the server, and not your computer.
AdminEnableVehicles [true/false]
Enable/Disable vehicles as required.
AdminEnableBattlemode [true/false]
Enable/Disable battlemode. Battlemode equips players with weapons and makes all built objects destructable. Make sure you save first!
4.2 Public Console Commands
========================
GetObjectCount
Display the total number of built objects on the server.
LocalSaveBuilding [filename]
Save all objects to your computer under the specified filename.
NOTE: Saved building files are located in the following folder:
DocumentsMy GamesUnreal Tournament 3UTGameConfigUTSavedBuildings
5.0 Known Issues
========================
- There is an object limit of approximately 1030 objects for clients. If any additional objects are created after this limit is reached, clients will not see them. Singleplayer games and server hosts have no object limit as far as I am aware.
- The Nemesis and Viper vehicles appear textureless when they're spawned.
- The triangle piece only works for right angled triangles. If you find that the triangle is not appearing as it
should, even on a right angled triangle gap, then try building off of a different edge (Try to avoid building off the hypotenuse when possible).