KilterBR 1.0b9 Mapping Notes
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If you wish to design or convert maps to use this gametype, we provide three actors for you to place into your map:

KilterBRBombDelivery_Red
KilterBRBombDelivery_Blue
KilterBRBombSpawn
AdrenalinePickupFactory

The bomb spawn is where the ball will be placed at the start of each round. The bomb deliveries are simply the goals. Just place them where you want and rebuild.

It is possible to tweak the static mesh, emitter, and lighting that a goal gets by default in the editor. Simple open up the category for KilterBRBombDelivery_Red or _Blue. In general, we recommend using the standard goals meshes, as they will be familar and consistent between maps for users.

You can put Adrenaline wherever you want in your maps. If the users disables Adrenaline, the pickups are automatically removed.


You name your maps with the KBR prefix (e.g. KBR-Flarized.ut3). If you want to do a Vehicle Bombing Run map, it should start with VKBR.

Kismet
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We support several events and one condition in Kismet.

On the KilterBRBombDelivery objects, we support the "Goal Scored" event. When this event is sent, it contains two variables: RedTeamScore and BlueTeamScore. You can use these values however you wish.

On the KilterBRBombSpawn object, we support three events:

* Taken - The ball was picked up and is being carried. This can happen anywhere in the map, not just at the ball spawn.
* Dropped - The ball is no longer possessed, this could happen if the user uses DropFlag, is killed, or even shoots the ball.
* Returned - The ball was not touched for too long and was returned to the ball spawn.

For conditions, we support one condition: "Is Carrying Bomb".

For events, the easiest way to get at them is to select the object which has the event you wish in the editor, then go into the Kismet editor and right click. You will see an entry that starts with "New Event Using Kilter...". In the submenu off of that item, you'll see either "Goal Scored" or "Bomb Event".

For the condition, you can just right click, select New Condition -> Kilter BR -> Is Carrying Bomb.

My website will has more info on its kismet support at http://kiltersfunhouse.com/bombingrun/mapping/


Caveats
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When building your map, I would avoid cooking it. It will mean a certain rebuild if we ever change the core gametype (and will probably will, since we're still beta).

Please don't try to get the goals to use static lighting. It shouldn't be possible, but even if you somehow force it, it's best to stick to dynamic lighting as your maps will be better insulated from any future changes.