GeigerCannon v2
(c) Pyrophreak

Description:

A menacing weapon that utilizes a unique way of wreaking havoc.  
Once deployed, the GeigerCannon's secondary firemode releases a ball of unstable energy that if hits a surface, 
it rapidly goes into meltdown and releases many radioactive particles for a period of time, that slowly incinerates any lifeform around the area of impact.
The weapon's primary fire involves a high-energy beam used to neutralize smaller threats.
However, Like the Shockrifle, the beam can be used to hit the main projectile, which in return creates a large shockcore-like explosion devestating anything within its radius.


Fixes/Changes & Updates in 2.0:
1. Fixed the main bug/issue that caused lag when using this weapon.
2. Main Impact effect should cause damage even if shot into a complex static mesh or floor/wall.
3. Impact uses a hurt field to cause damage instead of launching many lag-causing mini-projectiles.
4. Switched firing modes; primary fire shoots Beam, secondary fire shoots projectile.
5. Bots should use the weapon correctly.
6. Modified Geiger explosion and impact particle systems.
7. Added various sound effects.
8. Fixed the bug where projectiles would dissapear when projectile impact is taking affect.
9. Main impact exposure now only lasts for 4 seconds, plus a one-second delay in the beginning.
10. Decreased damage radius for shock-like explosion.
11. Changed the color of the  projectile, beam, Lighting, and other particles to a more sulfer-yellow.
12. Fixed firing animations.


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Installation:
1. Put the "UTGames" file in:...\My Documents\My Games\Unreal Tournament 3\
2. Start UT3 and use either the weapon replacement mutator that's with the game or use the mutator that I've provided. (see "MUTATOR" below)
3. Enjoy the GeigerCannon motherf*&kers. ;D

MUTATOR: The "GeigerArena" mutator simply replaces all weapons with GeigerCannon.

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Bugs:
Please let me know if there are any new bugs.