The files already placed in the correct folder
All you have to do is paste over your original
My games <--- folder
This will say you already have a folder named like that
this will only replace any older AdvancedArmorWarfare files
and it wont touch or modify or delete any original ut3 files or mods
when asked just replace any old AdvancedArmorWarfare files
or if you like
In case you had a previous version of aaw"advancedarmorwarfare"
you can manually delete those old files
This is where the files will go
You don’t need to do this since they already come in the correct folder
But this information just in case
Files Included are
aaw.u <----- compiled source
This goes in
\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script
Usually located in MY DOCUMENTS make sure is the publish and NOT the unpublished path
“MAKE SURE YOU HAVE INSTALLED THE LATEST ut3 PATCH "
In order to make the T90 vehicle appear you need to configure the mutator to
Select a vehicle to replace
I suggest the Goliath
-----------
m1a2.ini bmp3.ini t90.ini <--- configuration for vehicle replacement mod
This goes in
\MY GAMES\Unreal Tournament 3\UTGame\Config
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Commands that you can use
To summon in game ( only if administrator or single player )
.- once you use the laser range finder, the crosshair is based and updated by the actual barrel of the vehicle
No longer based on the camera, this makes for a more accurate sight
.- the sight now scaled with screen resolution, before at higher resolutions the tank sight became too small
Now the sight will stay same size no matter what resolution you use
.- added 1 more tank m1abrams tank, now you can have t90 and a m1a2 on different teams
.- added different sounds for Abrams an for t90
.- commanders weapon now overheats, this is to prevent spam of the weapon and to reduce stress on server
.- commanders gun now has a different crosshair then the original ut3 crosshair
.- fixed weapon prediction, falling part based on distance to screen coordinates, didn’t realize before it was only
Scaled to work on 1024x768 resolutions, the crosshair is MANUALLY tested and adjusted on different resolutions
From 640x480 up to 1600x1200 if using anything higher then 1600x1200 the gravity adjustment will be cero
Sorry my monitor don’t support anything higher for me to test, will add more resolutions later,
This means that when using resolutions higher then 1600x1200 the laser range finder won’t give you a hit prediction
.- upcoming changes , improved vehicle sounds, code optimization, and most likely APC's thinking of doing
Bradley and bmp-2 or bmp-3
------------
Running a server
Using the vehicle replacement mutator
Ut3.exe server VCTF-Suspense?game=UTGameContent.UTVehicleCTFGame_Content?mutator=XS_Vehicles.XSVehicles_Mutator
This runs a vehicle ctf map
VCTF-Suspense & the vehicle replacement mutator
However don’t forget to first make in game the default sets for both teams