Bombing Spree -- by David Catmull -- http://uncommonplace.com/

Bombing Spree is Bombing Run with multiple (up to four) balls. It sounds like a simple addition, but it does change the game play significantly.

Installation
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.zip archive:
On Windows, unzip the archive into your UT2004 directory.
On Mac OS X, expand the archive and copy the folders into the Library/Application Support/Unreal Tournament 2004 folder. If the folders already exist, just copy the files inside them.

.ut4mod archive:
On Windows, double-click the file and follow the directions.
On Mac OS X, open the Terminal application and enter this command, assuming UT2004 is in your Applications folder, and the BombingSpree.ut4mod file is on your desktop:

/Applications/Unreal\ Tournament\ 2004.app/System/ucc-bin umodunpack -x ~/Desktop/BombingSpree.ut4mod

Scoring
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Points are scored the same way, but with more balls you probably want to increase the score limit. The default is 30 instead of Bombing Run's 15.

Display
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The HUD shows the location of each ball in play. The ball icon in the middle does not change color; instead, the directional dots do.

Ball placement
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Balls are placed using one of two methods:

1) The BombingSpree.int file contains specific ball locations for most of the standard maps. Maps are identified by title, not file name (ie "Temple of Anubis" instead of "Anubis"). Locations are specified by path node name, with an optional adjustment vector. Adding specifiers for custom maps should be easy.

2) If no specification for the current map is found (or it doesn't list enough locations), balls are placed automatically, at path nodes roughly in the center of the map.

Real bombs
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These balls actually explode (redeemer-style), both when they are scored and when they are reset. When you score by carrying the ball through the goal, you get credit from any deaths resulting from the explosion - including your own. Team damage modifiers apply as well, so if team damage is off your teammates won't be killed by the explosion, but they will still be thrown back making it difficult to score multiple balls in a row.

Team balls
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With this option, an equal number of red and blue balls are spawned. (If there are three balls, then the third is neutral.)  Players may only pick up balls of their team color. In order to avoid the ball's nuclear expiration, you can shoot enemy balls until they explode (in a non-nuclear fashion), sending them back to their spawn point.

Bounciness
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In addition to the number of balls, you can also adjust the bounciness of the balls. Normal is 0.4; at 1.0, balls will never stop bouncing.

Communication
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Questions or comments about Bombing Spree can be directed to one of:
Forums: http://www.uncommonplace.com/forums/viewforum.php?f=3
E-mail: uncommon@uncommonplace.com

History
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Changes in version 2.0.1:
- The ball location indicators in the HUD work correctly on network clients

Changes in version 2.0:
- Rebuilt for UT 2004
- Ball spawn positions can be specified for individual maps in the .int file
- Add option to not respawn every round
- Eliminated some extra explosions and "ball reset" messages
- Team balls are swapped each round
- When a round is over, all balls still in play explode
- Bots no longer try to pass to teammates that already have a ball

Changes in version 1.1:
- Added team balls

Changes in version 1.0:
- Bots do a much better job of seeking out additional balls
- Added bounciness control
- HUD shows ball picked up/dropped messages
- Additional balls don't get placed too close to the map's existing balls