Parts=(Part=PART_Head,ObjectName="Bender.SkeletalMesh.Bender_Head",PartID="BENDER",FamilyID="IRNM")
Parts=(Part=PART_Torso,ObjectName="Bender.SkeletalMesh.Bender_Body",PartID="BENDER",FamilyID="IRNM")
Parts=(Part=PART_ShoPad,ObjectName="Bender.SkeletalMesh.Bender_XShoPad01",PartID="BENDER",FamilyID="IRNM")
Parts=(Part=PART_Arms,ObjectName="Bender.SkeletalMesh.Bender_Arms",PartID="BENDER",FamilyID="IRNM")
Parts=(Part=PART_Thighs,ObjectName="Bender.SkeletalMesh.Bender_Legs",PartID="BENDER",FamilyID="IRNM")
Parts=(Part=PART_Boots,ObjectName="Bender.SkeletalMesh.Bender_Legs",PartID="BENDER",FamilyID="IRNM")
Characters=(CharName="Bender",Description="<Strings:Bender.CharLocData.OSC_Description>",CharID="BENDER",bLocked="false",Faction="Ironguard",PreviewImageMarkup="<Images:Bender.Materials.UI_Portrait_Character_Bender_Male_Head01>",CharData=(FamilyID="IRNM",HeadID="BENDER",TorsoID="BENDER",ShoPadID="BENDER",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="BENDER",ThighsID="BENDER",BootsID="BENDER"))
