Bender Beta 0.1

This is a quick Bender model by Waz (Justin Wasilenko)

nfo:
It was modeled, textured, and imported into Unreal Tournament 3 in the time it took to watch Bender's Big Score (about 2 hours). Because of the short time it isn't perfect but it was a good quick learning experience to see what is needed to import a custom character into UT3 and what limitations there are.

Known Issues:
- In game texture has black spots
- Limbs are detached and floating

To do (but probably won't be done)
- Custom faction
- voice pack
- custom rig / animations

Install:
- Extract folders into your \Documents and Settings\<UserID>\My Documents\My Games\Unreal Tournament 3\UTGame\ directory.
- Add the following lines to your \Documents and Settings\<UserID>\My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTCustomChar.ini file:

Parts=(Part=PART_Head,ObjectName="Bender.SkeletalMesh.Bender_Head",PartID="BENDER",FamilyID="IRNM")
Parts=(Part=PART_Torso,ObjectName="Bender.SkeletalMesh.Bender_Body",PartID="BENDER",FamilyID="IRNM")
Parts=(Part=PART_ShoPad,ObjectName="Bender.SkeletalMesh.Bender_XShoPad01",PartID="BENDER",FamilyID="IRNM")
Parts=(Part=PART_Arms,ObjectName="Bender.SkeletalMesh.Bender_Arms",PartID="BENDER",FamilyID="IRNM")
Parts=(Part=PART_Thighs,ObjectName="Bender.SkeletalMesh.Bender_Legs",PartID="BENDER",FamilyID="IRNM")
Parts=(Part=PART_Boots,ObjectName="Bender.SkeletalMesh.Bender_Legs",PartID="BENDER",FamilyID="IRNM")
Characters=(CharName="Bender",Description="<Strings:Bender.CharLocData.OSC_Description>",CharID="BENDER",bLocked="false",Faction="Ironguard",PreviewImageMarkup="<Images:Bender.Materials.UI_Portrait_Character_Bender_Male_Head01>",CharData=(FamilyID="IRNM",HeadID="BENDER",TorsoID="BENDER",ShoPadID="BENDER",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="BENDER",ThighsID="BENDER",BootsID="BENDER"))

Contact:
justin.wasilenko@gmail.com
http://www.waz.ca
