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Read Me for 2009Dragonv2 monster for UT2004
Author: Shaun Goeppinger aka Iniquitous
Date: 01/08/09
Version: 2

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Description
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Version 2 of the Magical Dragon monsters for invasion.
The magical dragons represent different types of energy/forces
and they use these powers against players.

Basic dragon descriptions:

*all dragons have a ranged fireball type attack and a short-range
fire breath attack.
*FireDragon: this dragon fires fireballs
*IceDragon: this dragon fires iceballs
*NatureDragon: this dragon fires nature energy which creates
grass and plants on impact
*ElectricDragon: this dragon fires electric energy, when the
projectile explodes it has a chance of electricuting nearby things
*IonDragon: this dragon fires ion energy which has a small to medium
radius
*BeamDragon: this dragon fires multiple beams of pure energy at different speeds
*WindDragon: this dragon will knock back players that get too close, its projectile
also blows the player back
*EarthDragon: this dragon fires chunks of earth  

Main Changes in this version:

*Added new dragon: WindDragon
*Added new dragon: EarthDragon
*Seat/harness removed to make them look more natural
*fixed invisible dragon bug
*tried to make the dragons stay not as close to the ground
*all effects have been changed/reduced to prevent slowdowns
*created new sounds

*included secret easter egg

There are rumors of a rare 9th Dragon!

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Installation
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.u files go in the system folder
.ini files go in the system folder
.ukx files go in the animation folder
.utx files go in the textures folder

You will need to add a serverpackage line for online play.

ServerPackages=2009Dragonv2

You also need to use the mutator included to make the dragons work properly. 
The mutator class name is:

2009Dragonv2.MutDragon

The lines for satoremonsterpack is:

MonsterTable=(MonsterName="2009FireDragonv2",MonsterClassName="2009Dragonv2.FireDragon")
MonsterTable=(MonsterName="2009IceDragonv2",MonsterClassName="2009Dragonv2.IceDragon")
MonsterTable=(MonsterName="2009NatureDragonv2",MonsterClassName="2009Dragonv2.NatureDragon")
MonsterTable=(MonsterName="2009BeamDragonv2",MonsterClassName="2009Dragonv2.BeamDragon")
MonsterTable=(MonsterName="2009ElectricDragonv2",MonsterClassName="2009Dragonv2.ElectricDragon")
MonsterTable=(MonsterName="2009IonDragonv2",MonsterClassName="2009Dragonv2.IonDragon")
MonsterTable=(MonsterName="2009WindDragonv2",MonsterClassName="2009Dragonv2.WindDragon")
MonsterTable=(MonsterName="2009EarthDragonv2",MonsterClassName="2009Dragonv2.EarthDragon")

The lines for monstermanager is:
MonsterTable=(MonsterName="[INI] 2009FireDragonv2",MonsterClassName="2009Dragonv2.FireDragon",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] 2009IceDragonv2",MonsterClassName="2009Dragonv2.IceDragon",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] 2009NatureDragonv2",MonsterClassName="2009Dragonv2.NatureDragon",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] 2009BeamDragonv2",MonsterClassName="2009Dragonv2.BeamDragon",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] 2009ElectricDragonv2",MonsterClassName="2009Dragonv2.ElectricDragon",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] 2009IonDragonv2",MonsterClassName="2009Dragonv2.IonDragon",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] 2009WindDragonv2",MonsterClassName="2009Dragonv2.WindDragon",bUseMonster=True,bUseGibReduction=False)
MonsterTable=(MonsterName="[INI] 2009EarthDragonv2",MonsterClassName="2009Dragonv2.EarthDragon",bUseMonster=True,bUseGibReduction=False)


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Configuration
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Configuring the Monsters2009.ini file. Update your copy of
the Monsters2009.ini file with these new settings. Simply
create the file if you do not have it.

[2009Dragonv2.MutDragon]
UseConfigs=True
FireDragonHealth=200
IceDragonHealth=200
NatureDragonHealth=200
BeamDragonHealth=200
ElectricDragonHealth=200
IonDragonHealth=200
WindDragonHealth=200
EarthDragonHealth=200
WindStrength=100000.000000
BeamAmount=3
NatureAmountMax=5


UseConfigs: Setting this to true means the new Health setting will be used.

WindStrength: The amount of momemtum the wind dragon attacks cause (how far you are blown away)

BeamAmount: How many beams the beam dragon will shoot at once. The default is 3.

NatureAmountMax: The maximum number of plants the nature dragon attack creates.


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me@shaungoeppinger.com
www.shaungoeppinger.com/unreal.html
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