
ONS-Tank_FIGHT
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UT2004 Unreal Tournament 2004

Place the ONS-  .ut2 file into your Maps Folder.
Place this .txt file into the Help Folder.


Object
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TANKS FIGHTING - Outdoor Desert Terrain

A Single Node in the middle.  fast power up.

A open air quick tank onslaught game.
++ --> ( Where tanks can navigate and not get stuck! ) 

_________________________________________________________

Bot support = yes 

Bot Notes:
Bots will use the TANKS most of the time.
There is some specific pathing for bots on foot.  But, not much.
8 player starts per team - ABSOLUTE max.   ( 16 players total )
plays best for me with 2-2 or 3 vs 3 up to 6 vs 6 is real good.  

The more bots the more likely they will take to a foot path at times.
They may also loop "a little" at home base until a Tank appears. 
There should almost always be a tank ready.

If a bot jumps in/out of a tank it's not because 
there is a tank entry problem, but the bot has changed its priority.
This will happen  more when the bot count increases. 
 A bit annoying at  times. ( but, not bad )  
 They can and will get in when they have to.


* Triggered playerstarts can happen in opposing corners. 
 It will seem random.   Bot will have a good weapon, 
but will have to run for it.  In a 1-1 match this may seem a disadvantage,
 but you have the element of surprise.


Comments:
I tried to create a map with TANKS for tanks that played well,
and had a random feel, so playing it multiple times wouldn't get boring.
I hoped the bots would not drink and drive like they usually do.
( They seem do drive ok on this map. ) 
Concentrated on making well connected 'white' vehicle paths.

Long distance Tank Fire. 
* I calculated and practiced the distance for the best tank shots possible.
( I think it worked. )

NO FOG. ( by design )

I created spaces so the tanks can manouver and not get stuck.
( minimal tight space, so tanks can pass )  
There's a couple of risky sand dunes.  ( by design )

NO Radar Map - it's not needed.  There's just one node in the middle.
Glance at the Red or Blue Squares on the crater's hillside for base location. 

WEAPONS: ( almost useless )  Basic - Sniper, Rocket launcher, Minigun.
 Flak in the middle. 
 You got to use the TANKS ! ! !  ( Get with the plan.)
 Avril and Grenade launcher located in opposong corners. They can work.
 ( I think 4 average avril hits kills a tank.)
 
Advise:
Go in to the Spectate Mode on Default Bots mode.  Watch what they do.
Set play speed faster.  I use 130 percent. 
Bots set to Skilled or better helps too.

When sniping from the top of the middle path... make sure you crouch.
I'm not kidding. You'll see.  - you will learn to stay in a tank. :) 

Try taking the tanks up some of the steep slopes. 
They can make it alot of the times. Surprise your enemy. It's fun.

There are many different strategies that can be used on this map.


 Designed for  MAXIMUM GAMEPLAY FUN
                 & CHALLENGING FOR MULTIPLE PLAYS  
                              GOOD LUCK !

Send:  Let me know what you think.
www.chasaha.com  OR chasaha@excite.com  ( I will respond. )

Thanks, Chas.  THE SAVANT!!!  

Thanks and Credits to:
 Kirby BAYMAN & Dark Clown for testing.
 Angel Mapper's tutorial on terrain. ( I finally got it to work )


Copyrights: It's just a game, its just for fun.   
No copyright infringements intended.  Just, give me credit.  :)


You MAY distribute this level through any electronic network provided
you leave the credits and INCLUDE this file.  Thanks. Enjoy! 

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.  Whew!

5:34 PM 7/4/2007
