//=============================================================
Name: DekaronMonsters
Version: 1
Author: Iniquitous
Date: 11/10/12
//=============================================================
// Description
//=============================================================

Dekaron Monsters v1 brings you 6 new monsters for the Invasion
game type for UT2004.

The monsters have many settings in the .ini file making them highly
customizable.

//=============================================================
// Installation
//=============================================================

.u files go in the System folder
.ini files go in the System folder
.ukx files go in the Animations folder

ServerPackages line:

ServerPackages=DekaronMonstersv1

The Monster lines are:

MonsterTable=(MonsterName="Aldebaran",MonsterClassName="DekaronMonstersv1.Aldebaran")
MonsterTable=(MonsterName="Grewpain",MonsterClassName="DekaronMonstersv1.Grewpain")
MonsterTable=(MonsterName="Regulus",MonsterClassName="DekaronMonstersv1.Regulus")
MonsterTable=(MonsterName="Selaime",MonsterClassName="DekaronMonstersv1.Selaime")
MonsterTable=(MonsterName="Tarantula",MonsterClassName="DekaronMonstersv1.Tarantula")
MonsterTable=(MonsterName="Tentator",MonsterClassName="DekaronMonstersv1.Tentator")

//=============================================================
// Configuration
//=============================================================

the .ini file and what some of the settings mean

[DekaronMonstersv1.Aldebaran]
bCanBeTeleFrag=True //if true the monster can be telefragged
bUseHealthConfig=True //if true the NewHealth setting will take effect
bUseDamageConfig=True //if true the new projectile damages will be applied
MeleeDamage=60 //the melee damage for this monster
NewHealth=550 //the new health value for this monster (if bUseHealthConfig=true)
bShowAuraFX=false //if true show the monsters aurafx (for use with the monsters special aura), but not needed for the aura to work
bProjCanLock=true //if true Aldebarans proj can lock onto targets
ProjectileDamage=25 //the damage this monsters projectile does
bCanAttractTargets=false //aura, this monster can pull targets towards them
PullRadius=150 //if the monster can attract targets this is the radius of that force
RangedAttackInterval=3 // the ranged attack interval time (in seconds), recommended values are provided already

[DekaronMonstersv1.Grewpain]
bCanBeTeleFrag=True
bUseDamageConfig=True
bUseHealthConfig=True
MeleeDamage=30
NewHealth=350
ProjectileDamage=10
BigProjDamage=25 //Grewpain has 2 different projectles, one small and blueish, one bigger and pinker, this is the damage of the big one
RangedAttackInterval=1.5
bProjCanLock=false
bBigProjCanLock=true //can Grewpain's big proj lock onto targets?

[DekaronMonstersv1.Regulus]
bCanBeTeleFrag=True
bUseHealthConfig=True
bUseDamageConfig=True
MeleeDamage=60
NewHealth=550
bShowAuraFX=false
bCanShockTargets=false //aura, Regulus can shock nearby targets with electricity if this is True
ShockRadius=200 //the radius of the shock if Regulus can shock nearby enemies 
ShockDamage=15 //how much damage the shock does
ProjectileDamage=15
RangedAttackInterval=3
bProjCanLock=true

[DekaronMonstersv1.Selaime]
bCanBeTeleFrag=True
bUseDamageConfig=True
bUseHealthConfig=True
MeleeDamage=30
NewHealth=350
ProjectileDamage=25
MultiProjDamage=15 //the damage per proj of Selaimes smaller multiple projectile attack
RangedAttackInterval=1.5
bHealthRegen=true //if true Selaime will regenerate health
HealthRegenPerSecond=5 //if Selaime can regen health, this is how much per second
MaxHealthRegen=350 //the maximum amount of health Selaime can regenerate to
bShowAuraFX=false
bProjCanLock=false //can the smaller multi projectiles lock onto targets?
bBigProjCanLock=true //can Selaimes bigger single proj lock onto targets?
bCanBurnNearbyTargets=false //aura, if true Selaime can burn nearby enemies
BurnRadius=250 //the burn radius if Selaime can burn nearby enemies
BurnDamagePerSecond=10 //burn damage per second if Selaime can burn nearby enemies

[DekaronMonstersv1.Tarantula]
bCanBeTeleFrag=True
bUseDamageConfig=True
bUseHealthConfig=True
MeleeDamage=20
NewHealth=275
ProjectileDamage=25
RangedAttackInterval=1.7
bProjCanLock=false

[DekaronMonstersv1.Tentator]
bCanBeTeleFrag=True
bUseDamageConfig=True
bUseHealthConfig=True
MeleeDamage=70
NewHealth=475
bHealthRegen=true //if true Tentator can regenerate health
HealthRegenPerSecond=5 //if Tentator can regen health this is how much per second
MaxHealthRegen=475 //the maximum amount of health Tentator can regenerate to
ProjectileDamage=20
RangedAttackInterval=2
bShowAuraFX=false
bProjCanLock=true
bCanHurtNearbyTargets=false //special aura, if true Tentator can cause pain to nearby enemies
PainRadius=300 //the pain radius if bCanHurtNearbyTargets
PainDamagePerSecond=8 //the pain damage per second of the aura



//=============================================================
// Credits
//=============================================================

www.unreal.shaungoeppinger.com