MAP INFO:

Map: Depth					
Author: Xiphon					
Bot Support: Yes				
Gametype: Deathmatch				
Map number: 16 (Not counting updated Versions)	
Size: Medium-Small					
Build Time: around 2 weeks
				
Current Project(s):	DM-Solitude		
			CTF-MetroX		
			CTF-Core		
			CTF/DM-Speeder
			DM-Coldwar
			ONS-Element
			DM-DimentiaX

More Ideas: (note: these ideas may never come to be, they are like it says, 
good ideas that I still have yet to build apon):
			
			DM-Factory
			CTF-BridgeOfTheGodsX
			DM-PlazaX
			AS-Wraith
			AS-Railway
			ONS-MyHouse
			DM-XiphonLand
			DM-Standoff
			DM-Nightmare
			DM-NoWhere
			
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INSTRUCTIONS:

Take the map (The one that looks like an unreal tournament logo)
and place it in your maps directory wherever you saved the game.
It should appear automatically in your Deathmatch, Invasion, TeamDeathmatch, and Mutant Maplists.

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Thanks for downloading my map!

BACKGROUND:

The first map in which I got inspiration from one of my own maps. Depsair is where I got the 
idea, and fans of mine will notice the similarities. True, this is no swamp, but it is meant to 
resemble the lower underwater area. Also the first map in which I built everything in stages, 
first making all the BSP and than all the lighting and static meshes and so on. Before, 
i'd make a room, and finish it before going onto the next room. I like this new way better, 
in fact I would advise mappers to follow the same steps. When you build a level up one room 
at a time, you tend to end up with a Room-Corridor-Room layout that is no fun. I'm very impressed 
with the way this one turned out! I thought it was smaller than it really was for a long time, 
and just after I had completed it, I would spend several minutes just admiring the rooms. 
I know, I'm hopeless, but I just liked the way the map looked.

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MAPPING TIPS:

1: Alwayse beta maps untill they are perfect, than release them.

2: Keep your map balanced! If you put a super secret area in your map for 
any reason, keep in mind that somebody out there will find it, and once they do, 
everyone will know where it is. Thus ruining the secret, and usually the map.

3: Don't just pass off glitches and graphical errors with the statement 
"nobody will notice" because NaliCity will.

4: Alwayse try to make the world seem to look bigger than it really is. 
Well designed skyboxes and blocked off passages that lead onto uknown areas will leave 
people with a sense of realism, wanting to explore.

5: Saturate your level with sounds, and a good variety of them. 
You will notice that everything tends to make noise or have noise around it in real life. 
If you try for the same than your map will have more realism and atmosphere. 
(Good examples of this are DM-Faust and DM-Despair) Levels with good ambient sound won't need music 
either!

6: Save everything to my level

7: Custome files aren't all they are cracked up to be. 
1 or 2 custom meshes and textures is all you really need to make an original theme, 
UnrealEd has a very good variety of files for you. Besides, maps with lots of custom 
data = long dl which nobody likes. And I don't know to many people who bother to dl 
the map out of the game, which means they are using the slow servers to do it. 
Trust me, the smaller file size, the better.

8: People love new ideas. Don't make an industrial map unless it has some sort of new spin.

9: Some people like maps that are difficult to survive, but most people find it 
annoying. Though I love these, I've learned to get rid of a lot of traps and pitfalls 
that could otherwise bog people down. (I know, I know, they can be fun and make the 
maps very unique, but people would rather kill other players, rather than have their 
opponents be smashed, drowned, or dropped).

10: Terrain is really an easy thing to do. And it looks good. 
Read tutorials on how to make good terrain, because it really puts a wonderful touch into any map.

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CREDITS:

Epic 		: The game
Xiphon		: The Map Itself
Clan UA and CH  : for their continued Inspiration and support.

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CLAN-UA:

Want to join a CTF/ONS clan? (and just about everything else) I've been with UA for a long while now, 
and its a good place. Go to www.Clan-UA.com and post in the recruitment forum!
(This message was not forced here by my clan, I put it here on my own will because 
I like the clan that much.)
We have our own server as well!

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ANIMATION:

I also entertain with animated cartoons on Newgrounds.com, under the name of GandoofTheWise. 
Check it out if you have time!



