Weapon Milestone Announcement Mutator
   Copyright (C) 2012 D. 'Crusha K. Rool' I.
   
   This program is free software; you can redistribute and/or modify 
   it under the terms of the Open Unreal Mod License version 1.1.
   A copy of the license can be found at http://wiki.beyondunreal.com/Legacy:OpenUnrealModLicense
   The source code of this program is available as part of the MutWeapMilestoneAnnounce.u file.
   
   All sound files included in the MutWeapMilestoneAnnounce_Snd.uax package are property of Epic Games and part of Unreal Tournament 3.
   They are used under the permission granted by Epic that allows mod authors to use assets from Unreal franchise games in other games of the franchise.

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About:

This Mutator counts kills from specific weapons and triggers a reward sound cue similar to the Flak Monkey and Head Hunter awards once a certain threshold with that particular weapon is reached.
Specifically these trigger after 15 kills with:
-Shield Gun (Jack Hammer)
-Assault Rifle (Gun Slinger)
-Bio Rifle (Bio Hazard)
-Link Gun secondary (Shaft Master)
-Minigun (Blue Streak)
-Rocket Launcher (Rocket Scientist)

A second tier of announcement rewards is triggered upon reaching 30 kills with a weapon.

In Onslaught matches does the Mutator also trigger a Node Buster award upon building/destroying 30[60] PowerNodes.
It also has an award cue for becoming "double powered up", i.e. having 199 health, 150 armor, UDamage or an adrenaline combo active and picking up another super pickup.
(And there is a very rare announcement if you should ever manage to land a specific skill- or luckshot.)


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Installation:

Normal users just need to extract the contents of this zip file into their UT2004 installation base folder and it will show up as Mutator in their menu.

Server admins who wish to use these announcements without having their server unwhitelisted by this Mutator should instead just add the "WeapMilestoneAnnounceRules" class to their ServerActors list,
 since spawning that Actor is all what the Mutator is actually doing.
 The spawned Actor will automatically take care of adding the sound package to the server's PackageMap so they are available for clients to download.