
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 %%%%%%%%%%%%%%%%%%%%%%%%%%%   ONS-Torlan(Stormy)   %%%%%%%%%%%%%%%%%%%%%%%%%%%
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

 Author: Jan "Aquablue" Vos
 Contact: E-mail me at aquablue@planet.nl or aquablue_01@hotmail.com 
 if you have any questions/suggestions/complaints.


 You are not allowed to use this level as a base to build additional
 levels without my permission. Feel free to distribute this level, as 
 long as you keep it in it's unmodified, original form leaving the 
 archive, including this file, intact. If you want to modify this map, 
 like remaking it or using it in a mappack, contact me and I will give 
 you permission. That's all I ask.

 In case you haven't noticed, this map is a conversion of ONS-Torlan, 
 made with permission from Hourences himself. 98% of all the credit of 
 this map goes to him. 



     ----------
    INSTRUCTIONS
     ----------

  - Extract the file 'ONS-Torlan(Stormy).ut2' into your Unreal Tournament 2004/Maps 
 folder.

 That's all. No more is needed for the map to run.



     -----------
    OVERVIEW/INFO
     -----------

 Vehicles:

 Goliath: 2
 Raptor: 2
 Scorpion: 3
 HellBender: 2
 Manta: 7
 Cicada: 1
 SPMA: 2

 I'm pretty sure all of you know Torlan like your pocket (all familiar 
 ONS players do), so I won't be describing the whole map. Instead, I'll 
 list about all the gameplay changes I made in this version here.

 List is as follows:
  - Added a SPMA to both bases.
  - Added more ammo and weapons to the bases.
  - Added more ammo to most of the weapon lockers.
  - Replaced Raptor at the middle Node with a Cicada.
  - Replaced Hellbender at the middle Node with a Paladin.
  - Moved one of the Energy Turrets in the bases to a better place.
  - Added a bunch of hidden items throughout the map.

 These changes will hopefully allow you to use the same tactics at the 
 original Torlan, but with fresh extra possibilities. The SPMA and 
 Target Painter are meant to give a losing team more chance to fight 
 back.The Paladin and Cicada are meant to make the middle node extra 
 attractive to capture.



     ---------
    MAP CREDITS
     ---------

 Credits go out to:

  - Blitz and King Mango for loads of feedback, suggestions, and help 
with creating and modifying some of the map's opacity maps.

  - SabbathCat, Lord_Simeon, stephen, MeanyMortal, and gatto di domeni for additional feedback.

  - demigod387, Warmachine1209, ItsLasher, cUnNiNg_StUnTs, Derick, Tachyon, and Ducatisto for 
 encouraging me to release the map, as well as giving some feedback.

  - Hourences for making such a PWNAGE map, and granting me permission to release this edit.
 

 Have fun! :-)

  --  Aquablue  --