1.4.0 to 1.4.1
 - NEW PLAYERCLASSES! Uber Soldier, Fireworker, Electrician, Heavy Weapon Dude.
 - Changed flame visuals; Flame Factor alternative fire was fully changed; weapon was rebalanced.
 - AWP now sets enemies on fire when hitting them. Doesn't set Destructors and Fireworkers on fire.
 - Fire now has own overlayer and causes damage equal to 25% of victim's health(but no less than 10 HP)
 - Damage and fire rate of Assault Rifle primary fire was reduced.
 - Destructor now has 375 HP instead of 250.
 - AWP does much less damage to Destructors. 6 Headshots needed to kill 'em.
 - Destructor now can launch nuclear missiles(V-type) by crouching in jump when "Rocket ready!" message is on.
 - Sniper now goes invisible when not moving for 5 seconds. Invisibility removes if Sniper moves faster than he walks with Shift.
 - Raider now has 175% speed instead of 130%(considering his 75 HP and poor weaponry  it's a reasonable tweak)
 - Scoped M16 now fires much less rapidly if owner zooms in.
 - When selecting player class, available classes are shown by green, unavailable are shown by red.
 - Model and skin that player gets now depend on class he/she chooses.
 - Zapper bolts disappear after next bolt is fired.
 - Some bug fixes.
1.4.1 to 1.4.1.3
 - Added Miner class. For balance purposes maximal ammo of the Mine Layer was reduced to 20.
 - Uber Soldier now has an Uber Collector.
 - Reduced fire rate of Uber Shotgun primary fire, one-time damage of a bullet reduced.
 - Changed visuals of Freonizer projectiles and also changed its alternative fire.
 - Added muzzle visuals for Zapper and Freonizer.
1.4.1.3 to 1.4.1.7
 - Added Engineer class(still WIP).
 - Artillery now can fire like a real artillery, launching shells w/ballistic trajectory(some count errors on different gravities).
 - Sniper was rebalanced - AWP maximal ammo and firing speed lowered, M16 alpha damage lowered and now M16 does less damage to Destructors.
 - Death Forcer projectiles got new visuals(still WIP).
 - Artillery explosions got new visuals.
 - Death Forcer now is rendered depending on hand.
 - Mines got limited life time. After it passes, mine explodes(life time can be configured from Agonix.ini).