GreedGUTS
==========
-----------------------------------
Modifier: donaldo (at) guts-wox.de
Date    : 14.11.2011
Origin  : Greed by Mysterial (2004)
-----------------------------------

The goal of Greed is to collect skulls which are dropped from dead/killed players and 
to deliver those skulls to specific drop points. When a player holding skulls get killed
all skulls are dropped and waiting for pickup by other players. The player or team with 
the higher amount of delivered skulls wins.

GreedGUTS is a slight modification of the original Greed implementation from Mysterial 
for UT2003/4. The modifications of GreedGUTS are inspired by the UT3 implementation of 
Greed.

As the original version GreedGUTS provides a free-for-all (ffa) and team based a game 
type:

  - GreedFFA : free for all game type - each player is on his own.
  - GreedGUTS: team based game type - skull deliveries count for the whole team.

Both game types can be used with DM-, BR-, CTF-, DOM-, and VCTF-maps. When using DM-maps
the skull drop points are randomly inserted into the map. In the already team based
maps the already existing team bases are used for the skull drop point placements.


Alpha-Notes
===========

GreedGUTS is still in alpha.  There were no in-depth tests of the implemented
modifications (yet). There are several known issues which will be removed with a later 
release (hopefully). But there are for sure also unknown bugs. If you encounter any problem 
or if you have any suggestion for optimization, please, let me know.

I have renamed this mod and components in order to have as well the original version 
as also the modified GreedGUTS running in parallel. 


Features
========

GreedGUTS includes the following modifications from the original Greed by Mysterial:

Skulls Preferred: 
-----------------
Instead of coins and score points GreedGUTS is all about skulls :-) Added Mesh, Textures,
and Sound for bony white, golden and red skull support.
The different colored and sized skulls represent different number of skulls:

  white skull  (small) :  1 skull
  golden skull (medium):  5 skulls
  red skull    (large)  : 20 skulls

In GreedGUTS the only thing that counts for team score is the amount of skulls delivered 
to the drop points. 

Drop Points:
------------
In GreedGUTS/FFA the drop points are swirls implemented with particle emitters of UT2004.

  Red Swirl     : drop point of the red team (GreedGUTS)
  Blue Swirl    : drop point of the blue team (GreedGUTS)
  Red/Blue Swirl: drop point for all players (GreedFFA)

In GreedGUTS blue players must deliver skulls to the red drop point of the red team and red 
players to the blue drop point which is base of the blue team. Red/Blue swirls are only 
present in the FFA mode of GreedGUTS.

Player Beacon:
--------------
The player beacon above the pawns heads does show the player name and the number of
carrying skulls. The beacons with the number of skulls are shown for all players 
regardless of the team. In this way, the Greed is meant to be enhanced as you doe know 
who is worth the kill ;-)

Drop'n'Relocate:
----------------
Each skull delivery at the drop point will be announced to all players! After delivering 
skulls to the drop point the player is relocated near the home base to start another run.

Not Supported:
--------------
There are some features of the original Greed by Mysterial which are not (yet) supported
or which are deactivated in GreedGUTS:

- PlayerHUD with player names and number of skulls is deactivated by default
- The additional mutators SCannon, Singularity, and TreasureChest are removed
- The configuration for the key items has been removed (at least from the GUI)

For better modification and testing I removed those features from the original for now.


===========================================================================================


Credits:
========

- Mysterial: All the credit goes to Mysterial who implemented this great mod years ago.
    Unfortunately, I was not able to contact him. The contact information athis web site 
    seem to be invalid today. Link: http://mysterial.linuxgangster.org/Greed/Index.htm.

- Epic: Credits go to Epic for the games UT2004 and UT3 as well as for providing the 
    means for game enhancements to the community.

- Test: Last but not least credits go to the GUTS online testers falvis, nemesis, 
    bingobongo and stalker! 


DISCLAIMER
==========

This program is distributed in the hope that it will be useful, but WITHOUT ANY 
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. 

This program also contains parts that are originally derived from Epic which are 
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. Those parts of the 
program are covered by the Epic license.
