TangoDown Warfare Vehicles version 127
Date: May 23 2014
Author: Meowcat (imaknucklehead@hotmail.com)

Requires the last version of UT2004 (3369) with the Bonus Pack

Modeller: me (using Milkshape3D, LithUnwrap, and JASC PaintshopPro)
Coder: me (97% of the custom code not directly used from the other default vehicles).  Had some assist on the tank effects by Herr General
Skinner: me
Sounds: mostly default, I modified a few to better fit the vehicles

This pack contains a few real world based vehicles.  I originally made these for use with my TangoDown mod, which I later folded in the YARM mod.  


## VEHICLE	# of passengers				Weapons  #######
 - Hummer	1 driver, 1 gunner, 3 passengers	Top mounted Fifty Cal Machine Gun (MG), also includes a version with a Mk19 AutoGrenade Launcher
 - IFAV		1 driver, 1 gunner, 1 passenger		M240 MG
 - Recon Cycle	1 driver, 1 passenger			None (it is too fast)
 - Scout Cycle	1 driver, 1 passenger in side car	M240 MG
 - Hound MI-4 Helicopter 1 driver, 2 passengers, 2 door gunners, Bottom mounted machine gun, 2 M240 door mounted guns
 - MBT90 Tank	1 driver, 1 gunner			Main Cannon and M240 MG for tank commander, top mounted M2 Fifty Cal MG for the gunner
 - UH-60 Helicopter 1 Driver, 2 Gunners, 4 Passenger spots, crouched players can climb onboard, Minigun cannons for each gunner, normal and Air-to-Air missiles for the pilot.
 - AH-6 Recon Helicopter 1 Driver, 1 Gunner		Minigun cannon and missiles for the pilot, 25mm cannon for the gunner.
 - MH-6 Troop Transport Helicopter 1 Driver, 5 passengers	Unarmed, but the "Alt" version allows human players to fire their own weapons.
 - MH-53 Heavy Lift Helicopter	1 driver, 2 gunners, as many passengers as can fit in the cargo area	Miniguns for the gunners
 - ATV Quad     1 driver                                None, only good for flag runs and other rapid access duties
 - Zodiac Raft  1 driver, 1 gunner (AR version)         M240 MG.  Other pawns can ride on top of the raft across water
 - LAV 25 IFV	1 driver, 1 gunner 			30mm Cannon, .30 cal machine gun. The gunner controls a M240 MG mounted on top of the IFV.
 - LAV 25 AD	1 driver				Vehicle tracking missiles, Vulcan cannon


###### How to use in game ##############
To use the vehicles in maps that support vehicles, add the "TangoDown Warfare Vehicles" mutator to the mutator list.  There are optional slots in the mute configuration, allowing you to choose whether or not to replace individual standard vehicles with the TDW vehicles.

****SPECIAL NOTES FOR THE MBT-90 Tank ****
The weapon fire modes of the MBT90 Tank can be changed by pressing whatever key is bound to the 'Jump' function.  The three modes are High Explosive Rounds, Sabot rounds (devasting against vehicles in direct strikes), and coaxial machine gun.

****SPECIAL NOTES FOR THE MH-53 Helicopter ****
The MH-53 Helicopter can pick up undriven vehicles that are less than a certain weight.  To do fly the helicopter directly over the other vehicle, lower until the MH-53 is almost touching it, then have the pilot hit the 'fire' button.

****SPECIAL NOTES FOR THE MOTORCYCLE ****
To steer the bike, look in the direction you want to go!  The front tire turns based on the direction you are looking (this is still a bit buggy, but seems to work alright both in bot matches and online).  The reason I did not include a weapon on this bike was that it is designed for flag runs.  If it was armed it would be too annnoying a vehicle (like the manta ;) ).  The sidecar version is now standard in game, but other version is still included.

****SPECIAL NOTES FOR THE RAFT ****
Use the 'Jump' and 'Duck' keys to try and "unstick" the raft.  Also, type 'togglemouselook' in the console to activate or deactivate turning via the strafe keys.

****SPECIAL NOTES FOR THE LAV-25 IFV and AD ****
The weapon fire modes of the LAV 25 IFV (Infantry Fighting Vehicle) and AD (Air Defense) can be changed by pressing whatever key is bound to the 'Jump' function.  The IFV 30mm Cannon is good against vehicles, the IFV's coaxial .30 cal machine gun is good against personnel.  The Air Defense version has vehicle tracking missiles (use the weapon switch up/down to select from visible enemy targets) that are good against piloted enemy vehicles, and a VULCAN cannon that is devastating against vehicles and personnel.

NOTE:  The Hound MI4 Helicopter is still included, but it is not used by the mutator.  There is also a test CH46 Helicopter (that can carry as many people as can fit on board along with the pilot and two gunnners, MK19 GLs) but its model is unfinished.


###### Vehicle summon commands ###########
Open the console while playing and type the following:

summon td_vehicles.ons_IFAV
summon td_vehicles.ONS_CH46Copter
summon td_vehicles.ONS_BlackHawkCopter
summon td_vehicles.ONS_MBTank
summon td_vehicles.ONS_MBTankTracked    <- this one has the tank tracks that follow the ground like an independent suspension...
summon td_vehicles.ONS_MI4Hound
summon td_vehicles.ONS_TDHummer
summon td_vehicles.ONS_TDHummerGL
summon td_vehicles.ONS_TDMomo
summon TD_Vehicles.ONS_TDMotorcycle
summon td_vehicles.ONS_AH6Copter
summon td_vehicles.ONS_MH6Copter
summon td_vehicles.ONS_MH6CopterAlt
summon td_vehicles.ONS_MH53Copter
summon td_vehicles.ONS_TDATV
summon td_vehicles.ONS_ZodiacRaft
summon td_vehicles.ONS_ZodiacRaftAR
summon td_vehicles.ONS_LAV25IFV
summon td_vehicles.ONS_LAV25AD

###### NETWORK PLAY #######
To use these on a hosted/net/lan game simply add the line:

ServerPackages=TD_vehicles

to your ut2004.ini file


****SPECIAL NOTES FOR THE MOTORCYCLE ****
To steer the bike, look in the direction you want to go!  The front tire turns based on the direction you are looking (this is still a bit buggy, but seems to work alright both in bot matches and online).  The reason I did not include a weapon on this bike was that it is designed for flag runs.  If it was armed it would be too annnoying a vehicle (like the manta ;) ).  The sidecar version is now standard in game, but other version is still included.

Please send all suggestions and critiques to the below email address or alternatively, find the Hummer and Recon Bike thread on the Epic User Mods-> Beta realeases forum.


#### Contact Info #####

imaknucklehead@hotmail.com or PM me at the Beyondunreal or Epic Game forums, username meowcat
(all subject lines must contain "TD vehicles"  or the email filters will get rid of the email)

#### History ######
Version 127:
-Added the LAV25IFV and LAV25AD

Version 126:
-Added the Zodiac Rafts (both armed and un-armed versions)
-Added the ATV

Version 125:
-Added the MH 53 Heavy Lift Helicopter
-Raven Helicopter renamed to UH-60
-Tweaked the models for the AH/MH-6 + UH-60 helicopters and IFAV (windows were improved)
-Increased the texture resolution for the MBT-90 tank skin
-adjusted code for the vehicle exit points for the helicopters, should work better for the helicopters now

Version 124:
-Added the AH-6 and MH-6 helicopters.
-fixed the code to have the bots periodically switch out of the weaponsless passengers positions into the driver position or an armed location.
-Added version of Hummer with Grenade Launcher weapon instead of the M2 machine gun
-added YARM style bullet hit effects

Version 123:
-MBT90 Tank - Added new Sabot rounds, added the zoom function back in (use the Jump key to switch between fire modes), and new independent suspension (tracks follow the terrain now)
-Adjusted flag holding positions in the IFAV and HMMWV.
-Added four passenger spots to the Raven helicopter.
-fixed the code to allow the bots to ride along in the weaponsless passengers positions.
-updated the mutator code to be easier to swap out vehicles.
-The Raven's helicopter blades will now be blurred when flying.
-Bots stop firing the machine guns once their enemy is out of view.

Version 122:
-Added some new GUI elements/crosshairs to the MBT90 tank first person view (resembles the BF3 tank view), and a new driver contolled coaxial MG
-Added new shell spawn effects to the MGs and the MK19 AutoGL

Version 121:
-added BlackHawk like "Raven" Helicopter
-added test-version CH46 Helicopter (massive troop transport)
-cleaned up some code issues

Version 120:
-no change list maintained

