                   *********************
                   *   BW-Grobtators.  *
                   *********************

This is just a re-release of my 3 BW mutators, ment to be used with the UT2004 
mod "Ballistic Weapons":

Ballistic No-Boost.
Ballistic No-Packs.
Ballistic Sloth v1.3.

The files where among the many that where lost when Filefront changed hands,
ergo the need to re-upload them, and whilst i where at it, it might aswell
combine them in one package, updated for the new BW v2.5 release.



Installation:
-------------

Unrar the archive to anywhere you want, then drag the "BallisticGrobtators.u" and
"BallisticGrobtators.ucl" files into your ../UT2004/System folder.

Do note that Ballistic Weapons v2.5 must be installed for thease to work.




Ballistic No-Boost.
-------------------

This is your basic "No-Powerups" style mutator, only for Ballistic Weapons.
When enabled, only standard health-packs will remain, all other "boosters" are removed.
Adrenaline can still be earned by way of kills however, but if desired, that can be 
disabled by using the standard UT2004 mutator "No Adrenaline" in conjunction with No-Boost.


Ballistic No-Packs.
-------------------

This mutator removes the BW Ammo-packs, as used by the Ballistic-Arena and Ballistic-
Loadout mutators, so the only way you can get more ammo is to scavange the weapons dropped by 
the dead.

It adds a bit more challenge to thease modes, forces you to stay mobile, to use more of the guns 
(basically, you'll be using anything you've got that still has ammo), and makes melee weapons 
more of an asset.


Ballistic Sloth v1.3.
---------------------

As the name suggests, Sloth is all about slowing down the pace of the game, to make it more
tactical. In a nutshell, it adds momentum to players, and lets you define the speed of player 
movement, the following can be tweaked:


StrafeScale: If set below 1.00, you will move slower when strafing than when running forward. You
can considder the numbers percentages, 1.00 beeing 100% of the RunSpeed variable, and at say 0.60
you would be moving at 60% of the RunSpeed variable when strafing.

BackwardsScale: Same as above, only it applies to running backwards. Again, you can considder the 
numbers percentages of the RunSpeed variable.

RunSpeed: The overall speed at which you move, 350 is the standard speed of Ballistic Weapons, but
now it can be lowered all the way down to 180, which would slow movement to a walk. Set as you 
desire, but i would recommend a happy medium of 270 or so.

AirSpeed: The rate at which you move when jumping. If set faster than RunSpeed, you will move faster
when jumping than when running, if set lower, you would move slower when jumping than when running.
I recommend setting it identical to Runspeed.

Acceleration: Sloth adds momentum to players, and with this variable, you can define how long it 
takes to accellerate from a standstill to max running speed, and conversly, from max running speed to 
a dead stop.

Alt-Runspeed: Bot support, set identical to RunSpeed and bots will move as fast as you do, which is 
recommended. But technically, you can also make them move slower or faster than human players if you
really want to. 

Alt-Airspeed: Bot support, same as above, but for jumping speed, best left identical to AirSpeed.

Alt-Acceleration: Bot support, same as above, but for Acceleration, best left identical to Acceleration.


Do note, however, that Ballistic Sloth v1.3 only works with standard UT2004 gametypes! It is ment to 
be used with a standard UT2004 gametype, along with a BW mutator (Ballistic Weapons, Ballistic Arena,
Ballistic Loadout and so forth).
Also, make sure that "Force Ballistic Pawn" is disabled in the Ballistic Weapons mutator, or it will
prevent Sloth 1.3 from working.

DO NOT use Sloth 1.3 with any of Ballistic Weapons own custom gametypes, it will likely crash your 
game, since the BW gametypes force their own pawn class, creating a conflict.

For this reason, i have created duplicates of the custom BW gametypes which use the Sloth pawn class,
use thouse instead to play BW gametypes with Sloth (disable the Sloth 1.3 mutator when playing thease!
Or again, crashes may happen as both the gametype and mutator fights over the Pawn class code).




Well that's it really, have fun with them!

Code by: Grobut.

Special thanks to: Meowcat, for very helpfull suggestions!