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Ripper Lite v2 - http://fraghouse.beyondunreal.com
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1. What's this?

Ripper Lite is a "port" of the original Ripper from Unreal Tournament - a popular weapon that fires sharp blades. The most common uses of this weapon are beheading enemies and spamming corridors with the bouncing blades. This version, however, improves on the original Ripper UT3 port we did by actually following the blueprint of the original UT Ripper.

The main features of this port are:

* Blade speed, damage and ricochet values are identical to their UT counterparts.
* Secondary fire is now the explosive blade, again identical to the UT version.
* Weapon firing speeds are practically the same as the UT Ripper, allowing for corridor-spamming!
* Primary blades can decapitate enemies and pin them to walls.
* Small size footprint: the files together total less than 400KB.
* Hidden melee mode where you can slice enemies up at close range (headshots too!)
* You can kill yourself with the blades...

The changes in v2 since the previous version are as follows:

* Pickup skin fixed - instead of being red, it is now silver like the weapon itself.
* Ammo pickup tweaked - easier to identify, bigger in size and with a green plasma overlay.
* Vehicle damage fixed/tweaked - primary fire will do more damage than secondary, but secondary is useful to knock vehicles around with.
* Primary fire animation changed - the gun propels backwards instead of upwards, fitting more with the UT Ripper's animations.
* Headshots tweaked - they are easier to attain, especially during online play.
* Secondary fire tweaked - bigger blast radius but does not throw enemies so far up into the air.
* First person model fixes - tweaked for widescreen play, plus more compatible with small weapons option.
* Pinner blade tweaked - the stinger shard no longer shows up when enemies are pinned to walls.


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2. Explain the firing modes...

Primary fire shoots out high velocity blades that cause moderate damage. If you aim at head height and deliver enough damage to kill an enemy, the blade will decapitate him/her! Furthermore, if you don't decapitate your enemies, they will often be "pinned" to walls or ceilings. How would you get them pinned to the ceiling? Use the rebounding trick! Aim at the floor just in front of an enemy and fire your blades, as they will ricochet up into the enemy. Experiment with different angles and tactics to get the most stylish kills!

Secondary fire launches a volatile explosive blade that does a small amount of damage, but can throw enemies into the air - if you're quick enough you can nail them mid-air with the primary fire! Against vehicles, the explosive blade provides quite a strong knockback, especially against the lighter variants such as the Scorpion and Manta.


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3. How do I use this thing then?

Well, there is a mutator provided called "Ripper Lite - Replace Stinger" that pretty much does what it says on the tin - replaces the Stinger with the Ripper. This will also replace the ammo pickups, meaning you can resupply easily.

You can also choose to use Epic's "Weapon Replacement Mutator" to replace any weapon you want with the Ripper, and since whichever patch it was fixed it, the ammo pickups will now be replaced as well!

Alternatively, you can use the console command "giveweapon" - here's the correct syntax for the weapon:

giveweapon ripperlite.utweap_ripperlite - Will give you the Ripper


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4. How do I run this on a dedicated server?

Deep breath.. wait for it.. you don't need to mess around with ServerPackages! All you need to do is run a server with the mutator in the command line! So your syntax will be something like the following:

ut3 server DM-Mapname?mutator=RipperLite.UTMutator_RipperLite


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5. Who was responsible for this travesty!?

Parser did the coding and messing about with materials - you can find him at http://fraghouse.beyondunreal.com


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6. Finally...

If you want to use any assets/code/whatever from this mutator, just drop us a line at the forums (link above) and let us know about it!

Enjoy!