DM-Rings_v21

Rings is a feature demo for a set of two floor-based transportation ring platforms. The map includes two rooms seporated by a hall.

The system works as the following for each platform:

1) Key panel is pressed
2) Floor platform seporates
3) Rings appear in an elastic movement
4) Rings activate one at a time from bottom to top
5) Transport lighting appears
6) Transportation takes place
7) Transport lighting disappears
8) Rings deactivate one at a time from top to bottom
9) Rings disappear in an elastic movement
10) Floor platform recombines

The entire system does not require code or additional file in order to operate. This demo was made with the purpose of being used in an actual map by simply copy and pasting from the 2D-view of UnrealEd. All static meshes and textures are contained either within the myLevel package or within the standard install. Modifications can be easily made to the rings, such as the lighting, in order for the rings to perfectly integrate.

The current version (v21) includes the following elements per platform:

1) 5 Ring Movers (Collision-Free)
2) 5 Ring Mover "Bumpers" (Clear)
	* A set of simple clear movers that provide the collision as replacement for the complicated shapes of the rings.
3) 1 Floor Platform Cover
4) 9 Emitters
5) 2 Light Ray Movers
6) 1 Fake Floor (Collision-Free Plate)
	* Can be customized for different sorroundings by either skinning the static mesh, or creating a replacement static mesh. This item is not a mover.
7) 1 Fake Floor "Dropper" Mover (Clear Box)
	* A clear mover that falls past the fake floor into the StealthTeleporters.
8) 7 Source StealthTeleporters (Below Floor)
	* Technology used thanks to AngelMapper.
9) 7 Destination StealthTeleporters (Above Floor, Opposite Side)
	* Technology used thanks to AngelMapper.
10) 1 UseTrigger
11) 1 Per-Side Script (Controls Dropper & Shared Script)
	* an activation of the rings works by transporting the source rings, where the key panel was pressed, to the destination rings. Each use is one-way.
12) 1 Shared Script
	* Used by both platforms in order to share timings.
13) 1 Transport Room (Generic Room)
14) 1 Black 36-Sided Cavity
	* Depth of cavity is up to the mapper. Shallower cavities could cause collision problems. Deeper cavities allow the moving rings to be visible.
15) 1 Hidden Room (Used For Lighting)
	* The complexity of this room's lighting is left up to the mapper.
16) 5 Lights In Hidden Room (Special Lit For Rings)
17) 1 Animation Sound
	* The ring sound can be found in the myLevel package and is the floor platform cover's opening sound.

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For more information about transportation rings, see the thread on epic forum:
http://forums.epicgames.com/showthread.php?t=561451