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Type: UT2003 Map
Filename: DM-CastleRock
Version: 1.00
Release Date: 07/28/2002
Author: DevilDog
Email Address: dalem@nauticom.net
Min Bots: 12
Max Bots: 18
REQUIREMENTS:   (YOU MUST HAVE THESE TO PLAY THIS MAP!)
 - Epic Bonus Pack
 - DE Bonus Pack
 - Russian Bonus Pack

System: (built map using)
 - Pentium4 1.8 Ghz cpu
 - 512 mb DDR2600 memory
 - Geforce4 TI 5800SE video
 - SBLive X-Gamer 5.1 sound

Tested map on:
 (System above is mine)

 (my kids PC)
 - Pentium3 1.0 Ghz cpu
 - 512 mb DDR800
 - Geforce2 TI
 - SBLive X-Gamer 5.1 sound
THIS PC meets the mininum requirements of UT2003! It ran fine - no chugging but graphics
 are way less than the Geforce4! 
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Description:
See the level Preview in the map :)

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Type of File: txt
Custom Static Meshes: Yes
Model Name: gatehouse (static mesh)
Model Author: King Green
Email Address: rubyred537@cs.com

Custom Textures: No
Custom Animations: No
Custom Sounds: No
Custom Music: No

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Bugs, Errors, Comments, Questions?
Send to: dalem@nauticom.net
Website: http://

NOTE: I did find a bug that I have no idea how it happened. If you run up the stairs (left side) 
 to the Ion Painter, you get stuck... nothing is there to block you!!!
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NOTE: This map cannot be used as a basis to build other maps. All content
      of this map are the properties of Epic, Digital Extreme and other
      authors as stated above. Any authors not mentioned herein...
      please don't sue me for being absent minded and forgetting to
      mention you as credit.

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   Revision Information:

Version-1.00:
 - resized all gatehouses... bots getting stuck at stairs and doorways up top
 - added more lighting in gatehouse... tweaking current to match (blend)
 - adjusted zone brightness's higher... too dark all over
 - adjusted bots max to 18 and min to 12... runs just fine 
 - slipped in two antiportals into the fountain... sped things up a bit
 - re-added antiportals into gate houses due to resize. (why the hell can't an anti-portal
   be resized anyway?!
 - final tweaking of bot paths... added jumpspots on walls where needed

Beta-005:
 - totally revamped lighting - added sunlight (moonlight) to cast overhead
 - removed those pesky overhead lights and coronas - didn't blend into the theme
 - reskinned more meshes to keep somewhat of a theme
 - tweaked the bot AI - adjusted ammo and weapon placement - added closer paths in areas
 - readjusted zones to match current lighting   

Beta-004: 
 - properly fixed bot jumpspots on the walls and towers (added targets)
 - added weapons and detail along with more steps to help lazy ass bots - balance each section.
 - tweaked lighting and re-skinned some meshes to get a more medevil look.
 - removed all upper lighting and meshes since it's no longer used up top.

Beta-003: 
 - added floor and stairs to help occlude upper lava level... added antiportal
 - added 2 more zones at top rear teleportal rooms... added zone portals
 - fixed ion cannon not locking on (I hope) - added 4 total to reach out and touch someone.
 - found and fixed an annoying BSP hole in castle floor... never underestimate stairs
