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UNREAL CONSTRUCTION MOD V1.0

Author: Christopher Cox

E-mail: y2rimmer@hotmail.com

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1.0 About the MOD
========================

Unreal Construction offers a new sandbox gametype which allows player to build
structures with one another. Players can save/load their creations and even destroy
them and each other in battle mode.




2.0 Installation
========================

Simply copy the UTGame folder in this archive over your existing UTGame folder. By
default, this is located in 'Documents\My Games\Unreal Tournament 3'.




3.0 Starting a Game
========================

A new gametype should be available called 'Unreal Construction'. Select this and start a new
game the way you would with any other game type.

NOTE: It is highly recommended you disable bots because, quite simply, they don't know how to build!
To do this you can set the number of combatants to 1 or type 'killbots' into the console (F10) when
the game has started.




4.1 Admin Console Commands (F10 brings up the console)
========================

(Dedicated servers require login via command: AdminLogin [Password])

    AdminDeleteAllObjects
    	Deletes all built objects on the map.

    AdminDeleteUnownedObjects
	Deletes all objects that do not have an owner. In other words, this will delete objects 
	by players that have since left the server.

    AdminDeleteObjectsByPlayer [name]
	Deletes the specified player's pieces.

    AdminSaveBuilding          [filename]
	Saves all objects under the specified filename. This file is saved on the server only and not
	your computer. Use LocalSaveBuilding for that instead.

    AdminSavePlayerBuilding    [filename]       [playerName]
	Saves all objects belonging to the specified player. This file is saved to the server.

    AdminLoadBuilding          [filename]
	Loads objects from the server. Be aware this will only load saved buildings from the server,
	and not your computer.

    AdminEnableVehicles        [true/false]
	Enable/Disable vehicles as required.
    
    AdminEnableBattlemode      [true/false]
	Enable/Disable battlemode. Battlemode equips players with weapons and makes all built objects destructable.
	Make sure you save first!

4.2 Public Console Commands
========================
    
    GetObjectCount
	Display the total number of built objects on the server.
    
    LocalSaveBuilding          [filename]
	Save all objects to your computer under the specified filename.

NOTE: Saved building files are located in the following folder:
Documents\My Games\Unreal Tournament 3\UTGame\Config\UTSavedBuildings

5.0 Known Issues
========================

- There is an object limit of approximately 1030 objects for clients. If any additional objects are created after     this limit is reached, clients will not see them. Singleplayer games and server hosts have no object limit as far   as I am aware.

- The Nemesis and Viper vehicles appear textureless when they're spawned.

- The triangle piece only works for right angled triangles. If you find that the triangle is not appearing as it
  should, even on a right angled triangle gap, then try building off of a different edge (Try to avoid building off   the hypotenuse when possible).