Body Check
v2
by pospi

As part of the Marshmallow Duel : Mowbray's Revenge development process.
http://mduel2k5.spadgos.com/

This small mutator will add 'pushing' features to your UT2004 games. The
game is now played in 3rd person, and you can knock into your opponents
to send them flying around the map. Walls can also be used to bounce off.
Oh, and there is no air control so that you can enjoy pushing people off
the map.

HOW TO PLAY:
------------

There are various combinations of movements that will do different things.
If you are crouched, for example, players who run at you will simply trip
over you and continue moving forwards. But players who jump on top of you
will knock you in their direction, whilst bouncing backward themselves.
Players who stand still will be knocked aside, but players who meet the
challenge head on will cause a body check that effects both players.
Experiment with different combinations of movement and try to work out
a playing style that you find effective.

Your view will also go blurry when your weapon fires - this is intended to
a) look really cool and b) give other players a chance to get in close for
a good pushing. Some slow computers may have trouble with this however, so
you may turn it off in your user.ini file by setting
bEnableMotionBlur=false
under the [bodyCheck.bcPlayer] section of that file.

INSTALLATION:
-------------

Extract all these files to your UT2004 directory and everything will be in
place. If you plan on running a server, please add 'ServerPackages=bodyCheck'
to your UT2004.ini

COMPATIBILITY:
--------------

Should work with all versions of UT2004, but was compiled and tested on the
latest patch (3355 at time of writing).
The mutator will *NOT* work with other mutators that break compatibility by
replacing playerController and pawn classes with their own.


Special thanks to moles for helping me test this damn thing.