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Sentinels Rc - Beta 3 - Pre release

RC Beta3 Update: September 21, 2005 - by robster_craws, LukeNukem and Vaptor
RC Beta2 Update: June 12, 2005 - by robster_craws, LukeNukem and Vaptor
(www.whoshack.com)

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The ADS-2 "Sentinel" automated defence system was designed to help defend 
large installations when available personnel are limited in number. 
It comes with everything necessary to set up a barrier of formidable 
firepower. This includes components to create cannon, and the Sentinel 
Deployer, which can be loaded with components and then used to construct 
a cannon on-site virtually instantaneously, or to repair or upgrade an 
existing cannon.


-=-=-=-=-=-=
Installation
-=-=-=-=-=-=
 ZIP:
  Unzip into UT2004/. All files will go in proper directories automatically.


-=-=-=-=-=-=-=
Instant Action
-=-=-=-=-=-=-=
 - Start any gametype.
 - Add the Sentinels mutator.

-=-=-=-=-=-=-=-=
Hosting a server
-=-=-=-=-=-=-=-=
 - Command Line:

  The proper mutator option is:
   ?Mutator=SentinelsRCBeta3.mutSentinels
	

  Also make sure to add StrangeLove to the server's serverpackages like so:

   [Engine.GameEngine]
   ...
   ServerPackages=SentinelsRCBeta3
   ...

-=-=-=-=-=-=-=-
Modify Settings
-=-=-=-=-=-=-=-
You can leave the default settings as is, however if you want to change any settings of sentinels,
Simply edit the SentinelsRCBeta3.ini file.

The way the settings work is that there is a section for each game type, with 5 additional custom game types.

Simply copy the settings you wish to change that are listed under the section [SentinelsRcBeta3.SentinelConfigs] 
to the applicable game type.

If you have a custom gametype (lets say VCTF for example) but would like to use the settings under the section:
[SentinelsRcBeta3.SentinelConfigsVCTF],then simply add 2 more settings so it looks similar to:

[SentinelsRcBeta3.SentinelConfigsVCTF]
ClassName="YourCustomGameClass.YourCustomVCTFMutator"
FriendlyGameType="A friendly name for your custom game class"

If you have more than one custom VCTF game type, then utilize the [SentinelsRcBeta3.SentinelConfigs1CUSTOM] 
sections (1-5) as necessary.

** Note use the ClassName= to specify the customized gametype so that your settings will be recognized correctly.
** Note the settings that are used will be logged (as the friendly name) in the server log in case you need to debug.
** Note You do not need to add all settings for the game types, just add the settings that need to be 
   changed from the [SentinelsRcBeta3.SentinelConfigs]  section.

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More Information
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Please visit:

www.whoshack.com


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Update History
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Sentinels RC Beta 3 - September 21, 2005
--------------------------------

Fixes:
-=-=-=-=-=-=-
- Fixed defender shield upgrade (Thanks Vaptor!)
- New mesh for defender shield (Thanks Vaptor!)
- Fixed invisibility powerup not working
- Increased Rocket Launcher 2 Cost to 150
- Invisible Pawns are no longer seen by Sentinels.  (10% chance seen by sentinel has been removed.)
- Fixed configurable gametype settings.  
- Added 4 Custom gametype settings (To make 5 custom gametype settings in total)
- Allow gametype settings to specify class for the settings.  (ie if you have a custom VCTF gametype, you can use the VCTF settings)
- Fixed bEnableSentinelESR not disabling ESR cannon
- Fixed Sentinel Targeting AI - Sentinel no longer stares into space on a distant target
- Prevent yourself/teammates from being sucked into Vortex
- Shortened ESR, Blast and Inferno Cannon firing range
- Fixed InitialAmount and MaxAmmo settings not working properly
- Allow upgrades for non-team games (such as deathmatch)
- Removed bEnableCrates setting as it isn't used anywhere.
- Added AmmoPerSabotage config setting.  Can specify the amount of ammo to recieve for each sabotage
- Removed non-team game prevention of repair and sabotages (such as DM)
- Fixed TeamAdvantageCannons not working properly
- Allow upgrades to be installed even if you were pushed away from your sentinel while you were in the upgrade menu
* Fixed Sentinels to work with UT2004RPG mod V2.1


Sentinels RC Beta 2 - June 12, 2005
--------------------------------

New Features:
-=-=-=-=-=-=-
- Added Blast Cannon Upgrade
- Added Vortex Cannon upgrade
- Added Shield Defender Upgrade (Currently disabled for this release)
- Added random Invisibility powerups


Enhancements:
-=-=-=-=-=-=-
- Moved all configurations into .ini file
- Added all gametypes configuration support.
- Added Team Advantage setting.  (Specify the how many more sentinels one team can have over the other)
- Added Team Upgrades functionality (Allows you to upgrade your teams sentinels)

Changes
-=-=-=-=-=-=-
- Changed name from SentinelSteroidsRCBeta to SentinelsRCBeta2
- Changed mutator name from mutSentinelSteroidsReplacer to mutSentinels


Fixes:
-=-=-=-=-=-=-
- Fixed not showing disabled upgrades in the menu
- Fixed some configuration and settings issues
- Fixed BioGun slimenuke adds bioglob seeking target function
- Fixed Sensors 1 & 2 not working properly
- Altered base power of rocket launcher
- Slowed down inferno cannon fire rate.
- Fixed Sentinels attacking monsters in Invasion.  This also fixed sentinels to attack each other.
- Opened large crates now have ammo greater than large crates up to the max ammo.


Outstanding Issues
-=-=-=-=-=-=--=-=-
- Still an issue with some Invasion Games types
- Defender Shield is not working properly




SentinelSteroids RC Beta - Mar 27, 2005
--------------------------------
Fixes:
-=-=-=-=-=-=-
- Fixed the dropping ceiling sentinels.
- Sentinel Upgrade list is resorted... Makes it easier to find.
- Sentinels no longer attack un-manned turrets.
- Fixed Flak Cannon sentinel
- Deemer sentinel now shoots a deemer properly.

Enhancements:
-=-=-=-=-=-=-
- Added 3 types of crates.  a) Small Ammo, b)Large Ammo, c) Random Ammo.  The important thing here is that the random ammo is the box that you can see the gun inside.  If the box is closed, then it is a large crate of ammo.  Now the crates appear on the map randomly and disappear.
- Sabotage other enemy sentinels give you sentinel parts.
- Removing Sentinel upgrades.  The admin can choose which upgrades they want on the sents.
- Destroy sentinel is now called Dismantle.  When you dismantle, you get all your parts back.  If your ammo is maxed out, then it will place a crate in front of you with the remainder.
- Player is notified when his/her sent is destroyed.
- Tossing a sentinel no longer prevents you from upgrading your sentinel.  So you can give your teammates all your parts without worries.





============================================================================
Contact Authors:
============================================================================
Original Author		: Mr. Evil 
Original Author URL	: http://come.to/MrEvil

Steroids Author		: Vaptor
Steroids Author URL(s)	: http://home.comcast.net/~meholick/
			: http://members.lycos.co.uk/vaptor/

RC Author(s)		: robster_craws and LukeNuken
RC Author URL		: http://www.whoshack.com


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And special thanks goes to...
============================================================================
Mr. Evil - He started this whole mess.
Vaptor - He made some cool weapons, upgrades, and models, and took the sents to a new level.
Robster_craws - Well I gotta give myself some credit :)
Luke Nukem - If it doesn't work, then he is the man to fix it.  And is my bro.
ViTo - He is da man, hosts the sWs server and was the main push to get more releases/features out of the sents.
KZXten - He was the driving force to get Invasion Sentinels fixed and helped out on the testing. 
Everybody else who as helped out here.  Its been quite a few months since the last release, and its impossible to 
remember everybody.  But if you are one of them, then I greatly appreciate all the support you have given.

============================================================================
Original Sentinel Credits
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Coding, sounds, design, concept etc.
-=-=-=-=-=-=--=-=--=-=-=-=-=-=--=-=-
Miles Asvachin, a.k.a Mr Evil
http://come.to/MrEvil
miles@cheese83.freeserve.co.uk
 
Modelling
-=-=-=-=-=-=--=-=-
NeroTBF - http://www.planetquake.com/wworkshop/
Gusher - http://dynamic3.gamespy.com/~prefablab/main.shtml
Kris Smith a.k.a LegionaireJoe - swank_smithers@hotmail.com
Rachel Cordone a.k.a. Angel Mapper - http://www.angelmapper.com/
Mark Beaumont a.k.a Romanov - http://mark.beaumont3.users.btopenworld.com/
Spencer Harley a.k.a. Makeke

Skinning
-=-=-=-=-=-=--=-=-
Gusher
Kris Smith A.K.A LegionaireJoe
Rachel Cordone a.k.a. Angel Mapper

Ideas
-=-=-=-=-=-=--=-=-
Defalcon a.k.a. Catalase
Commando - http://www.svencoop.com/

A special thank you to all the INA (http://ina-community.com/forums/forumdisplay.php?s=&forumid=249) forum members who provided further inspiration and beta testing.

Also of course Epic and DE, who provided the game and the tools to mod it.
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