Crosshair=(FriendlyName="Disc. Runic Crosshair",CrosshairTexture=FarseerWeaponTex.Discordia.dischair,ClassName=FarseerWeapons.DiscCrosshair)
Crosshair=(FriendlyName="Sang. Runic Crosshair",CrosshairTexture=FarseerWeaponTex.Sanguinarius.sanghair,ClassName=FarseerWeapons.SangCrosshair)
Mutator=(ClassName=FarseerWeapons.MutFarseerArena,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=FarseerWeapons.MutFarseerArena.FriendlyName,Description=FarseerWeapons.MutFarseerArena.Description,FriendlyName=FarseerWeapons.MutFarseerArena.FriendlyName,FallbackName="Farsight: Weapons Arena (beta)",FallbackDesc="Mutator for replacing weapons. Unlike the standard Arena mutator, this one replaces only certain weapons: Flak Cannon -> Sanguinarius Nail Cannon, Shock Rifle -> Discordia Rifle, Bio Rifle -> Risor Tripmines. Best used along with the Farsight: Weapons Configuration mutator.")
Mutator=(ClassName=FarseerWeapons.MutFarseerAwardContro,IconMaterialName=MutatorArt.nosym,FriendlyName=FarseerWeapons.MutFarseerAwardContro.FriendlyName,Description=FarseerWeapons.MutFarseerAwardContro.Description,FriendlyName=FarseerWeapons.MutFarseerAwardContro.FriendlyName,FallbackName="Farsight: Weapons Configuration",FallbackDesc="Handy mutator for configuring basic aspects of A.W.A.R.D. system and other features of Farsight Weapons. Made separately from the Arena to give weapon-replacement mutators' (WORM etc.) users a possibility to configure Farsight Weapons as well. However it's best to use it with Farsight Arena mutator.")
Mutator=(ClassName=FarseerWeapons.MutInstaToast,GroupName=Arena,IconMaterialName=MutatorArt.nosym,FriendlyName=FarseerWeapons.MutInstaToast.FriendlyName,Description=FarseerWeapons.MutInstaToast.Description,FriendlyName=FarseerWeapons.MutInstaToast.FriendlyName,FallbackName="Farsight: InstaToast",FallbackDesc="Instant-kill entertainment with insanely powerful version of Discordia Fusion Rifle - Invictus. Burn'em all with a single shot!")
Weapon=(ClassName=FarseerWeapons.Discordia,PickupClassName=FarseerWeapons.DiscPickup,AttachmentClassName=FarseerWeapons.DiscAttachment,FriendlyName=FarseerWeapons.Discordia.ItemName,Description=FarseerWeapons.Discordia.Description,FallbackName="Discordia",FallbackDesc="Farsight Exclusive Weapons Series: VI21 'Discordia' Fusion Rifle||----------------------||Ever wanted to see your opponents toasted? Now you can turn them into a burning carcass. By yourself and on long ranges! Discordia replaces worn out Tournament Shock Rifle and does it with style. Expect lots of blinding explosions, heat and fire. Wielding this weapon requires decent skills but it's worth its price.||----------------------||Technical Information:||--- Primary Fire - Small-scale nuclear reaction produces enough energy to create thin, directional, long range beam of burning matter in front of weapon's barrel. Precise aiming is the key to success here.||--- Secondary Fire - Technically this whirling orb is not capable of inflicting larger amounts of damage. But each one carries single tarydium crystal, charged with twice as much energy as is needed to create normal Discordia's beam. Skilled players can use it as a huge a advantage by creating powerful Combined Reactions.||--- Ammo - Don't bother yourself with the secondary firemode's ammunition, each player can carry whole belt of orbs. Clip-like batteries are the only concern. Remember that secondary fire consumes twice as much power due to charging tarydium cores!|")
Weapon=(ClassName=FarseerWeapons.FarseerWeapon,AttachmentClassName=Engine.WeaponAttachment,FallbackName="FarseerWeapon",FallbackDesc="FarseerWeapon")
Weapon=(ClassName=FarseerWeapons.ITInvictus,PickupClassName=FarseerWeapons.ITInvPickup,AttachmentClassName=FarseerWeapons.ITInvAttachment,FriendlyName=FarseerWeapons.ITInvictus.ItemName,Description=FarseerWeapons.ITInvictus.Description,FallbackName="Invictus",FallbackDesc="Insta-kill version of Discordia, with A.W.A.R.D. functions disabled.")
Weapon=(ClassName=FarseerWeapons.Risor,PickupClassName=FarseerWeapons.RisorPickup,AttachmentClassName=FarseerWeapons.RisorAttachment,FriendlyName=FarseerWeapons.Risor.ItemName,Description=FarseerWeapons.Risor.Description,FallbackName="Risor",FallbackDesc="Farsight Exclusive Weapons Series: TC18 'Risor' Tripmine|| ---------------------------------------------||Tactical tripmines. Use as a trap or a granade, leave no sign of enemies in the corridor.|| ---------------------------------------------||Technical Information:||--- Primary Fire - Plant a nasty tripmine on the nearby surface and watch you opponents fall into a perfect trap.||--- Secondary Fire - Carelessly throw the tripmine like if it was an ordinary granade. It will explode after 3 seconds.||--- Ammo capacity: 3|")
Weapon=(ClassName=FarseerWeapons.Sanguinarius,PickupClassName=FarseerWeapons.SangPickup,AttachmentClassName=FarseerWeapons.SangAttachment,FriendlyName=FarseerWeapons.Sanguinarius.ItemName,Description=FarseerWeapons.Sanguinarius.Description,FallbackName="Sanguinarius",FallbackDesc="Farsight Exclusive Weapons Series: XXW02 'Sanguinarius' Nail Cannon|| ---------------------------------------------||Try out this wicked piece of technology and you will never choose anything else for close-range combat. Replacing the infamous Flechette Cannon, Sanguinarius delivers even more extreme impressions to the public. Bloody explosions and walls covered with nailed bodies shall be a common sight in the Tournament from now on.|| ---------------------------------------------||Technical Information:||--- Primary Fire - A pack of 5 nails, or rather 30-inch-long steel rods, can be very harmful to any living being, especially if propelled by an old-fashioned gunpowder blast. Short ranged, but extremely powerful primary fire mode of Sanguinarius is able to pierce even the thickest personal armor and easily pin the poor victim to the nearest wall. Unfortunately fighting at such close ranges requires a lot of skill from wielder and can be somewhat risky.||--- Secondary Fire - Vial-like projectile, propelled with a mechanism as simple as a firework. This noncomplex object can deal a much unexpected amount of damage. Even the flesh wounds, caused by breaking the vial's glass, in example right onto the face of victim, may become lethal, thanks to the blood-red liquid inside. This neurotoxin, coming right from the few Skaarj merchants that can be recently encountered on Tournaments, appears to be strong enough to cause almost instant explosions of blood vessels, severely damaging the brain, or even - according to it's pseudo-acidic properties - corroding the inner systems of bots, that were unfortunately (or not) hit by mentioned projectile.||--- Ammo - you can carry up to 25 projectiles at once, the choice if this will be nails or Bloody Maries is up to you. Choose wisely.|")