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**Special*Skaarj*Pack*V3**
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(C)PainKiller (ACE)

Introduction!!!
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The next version of the Special Skaarj Pack

Now for Installations.....Finally!!
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SpecialSkaarjPackv3.u > System
SpecialSkaarjPackv3.ucl > System
SSkaarjPackTexturev3.utx > Texture
SpecialSkaarjPackStaticMeshv3.usx > StaticMesh
SSPv3Help.txt > help (Optional, but recommended)

Note.........Important to read this!!!!!!
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You must have the SatoreMosterPack install to support this.  Many Monsters are subclassed from SMPmonsters so SMP is a must for this mutator to work.

After you have does that, go into the 
SatoreMosterPack.ini (yes you need SatoreMosterPack to work right!!!!!)
and copy & paste the following into the [satoreMonsterPackv120.SMPMonsterTable]
section. That's it.  Now try it out and good luck. ;)

MonsterTable=(MonsterName="SSPBioBug",MonsterClassName="SpecialSkaarjPackv4.SSPBioBug")
MonsterTable=(MonsterName="SSPDragonfly",MonsterClassName="SpecialSkaarjPackv4.SSPDragonfly")
MonsterTable=(MonsterName="SSPBlackHeart",MonsterClassName="SpecialSkaarjPackv4.SSPBlackheart")
MonsterTable=(MonsterName="SSPGiantBlackheart",MonsterClassName="SpecialSkaarjPackv4.SSPGiantBlackheart")
MonsterTable=(MonsterName="SSPBountyHunter",MonsterClassName="SpecialSkaarjPackv4.SSPBountyHunter")
MonsterTable=(MonsterName="SSPEliteBountyHunter",MonsterClassName="SpecialSkaarjPackv4.SSPEliteBountyHunter")
MonsterTable=(MonsterName="SSPSlug",MonsterClassName="SpecialSkaarjPackv4.SSPSlug")
MonsterTable=(MonsterName="SSPSkaarjII",MonsterClassName="SpecialSkaarjPackv4.SSPSkaarjII")
MonsterTable=(MonsterName="SSPIceSkaarjII",MonsterClassName="SpecialSkaarjPackv4.SSPIceSkaarjII")
MonsterTable=(MonsterName="SSPFireSkaarjII",MonsterClassName="SpecialSkaarjPackv4.SSPFireSkaarjII")
MonsterTable=(MonsterName="SSPMetalSkaarjII",MonsterClassName="SpecialSkaarjPackv4.SSPMetalSkaarjII")
MonsterTable=(MonsterName="SSPAntiSkaarj",MonsterClassName="SpecialSkaarjPackv4.SSPAntiSkaarj")
MonsterTable=(MonsterName="SSPDarklord",MonsterClassName="SpecialSkaarjPackv4.SSPDarklord")
MonsterTable=(MonsterName="SSPGaylord",MonsterClassName="SpecialSkaarjPackv4.SSPGaylord")
MonsterTable=(MonsterName="SSPEmperor",MonsterClassName="SpecialSkaarjPackv4.SSPEmperor")
MonsterTable=(MonsterName="SSPCrystalis",MonsterClassName="SpecialSkaarjPackv4.SSPCrystalis")
MonsterTable=(MonsterName="SSPGolem",MonsterClassName="SpecialSkaarjPackv4.SSPGolem")
MonsterTable=(MonsterName="SSPKraken",MonsterClassName="SpecialSkaarjPackv4.SSPKraken")

NOTE: Dedicated Servers
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If you use these monsters in a dedicated server, then add this to your ut2004.ini

ServerPackages=SpecialSkaarjPackv4

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Time for monster bio....Almost finished!!!!
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BioBugs-The fully mature stage of pupae, from time they’ve gone through a noticeable transformation.  Most notable is the change of skin color form green to sharp purple color, but while their skin and size changed, it is what changed inside that sets it apart from its younger stage.  Deep inside their mouths and head, two special glands have developed overtime.  Since then, they are now capable of shooting bio goop at any threat it sees.

Dragonfly-During time, evolution chose the Razor fly for its next “selective species.”  Unlike its ancestor’s the razor fly, the dragonfly is now pack with the ability to launch a stream of fireballs at anyone or thing that get to close to it.  So watch out or you will become a cooked meal for these flies.

Blackhearts-Probably the most unique creatures, Blackhearts are the relative of the notorious yet odd Gasbags.  Compare the two together, and you might suggest that the blackheart is the Gasbag’s evil mysterious twin.  It has the ability of shooting three disks like projectiles that not only bounce off walls, but also vaporize after impact or when their fuel runs out, which means scientist can’t study the disk to find their composition.

Bounty hunter-These monsters will show no mercy when trying to get your bounty.  Equipped with the Raptor’s projectiles and the avril missiles, you always need to watch your back

Elite Bounty Hunter-If you thought just the bounty hunter was difficult to deal with, well now they have just got an upgrade in the rank!  Their yellow/gold skin for starters shows off their higher ranking position, and the avril missiles are now deadly heat seekers.

Ice Skaarj II-Basically similar to the Ice Skaarj from SMP, the only difference is different skins and more realistic projectiles

Fire Skaarj II-Same as above

Metal Skaarj II-Same as the SMPMetalSkaarj, but it now shoots grenades.

DarkLord-These monsters are basically Warlords from Hell.  They are nasty ruthless and with not stop attacking you until your dead.  Their main weapon they use is a rocket launcher with special heat seeking rockets.  These rockets are covered in flames and will burn anything that touches them.

Emperor-The Queen of the Queens, Emperors have a bad reputation and very short tempers.  You don’t even have to threaten these things to piss them off.  As soon as they catch you in their sight, they will kill you with out any mercy.  What make Emperors so dangerous are the life-seeking energy projectiles that home in on any living thing beside their own kind.  You may run, but they can just teleport to you and rip you apart. So don’t waste your energy thinking you are safe.  Oh yeah.  When combating these thing, watch out for the biobugs that spawn with them too.

Crystalis-Though these large creatures may look beautiful and majestic, the Crystalis is actually a very dangerous creature.  The reason people are killed by these monsters is because they are attracted to their beautiful shiny skin and so they want to get close to them.  Crystali (plural) kill by throwing large chunks of sharp-edged crystals that kill in an instant.

Golem-The Golem is a relative to the titans.  These grey or gray colored behemoths have the strength to throw large lethal boulders from far distances.  On impact, the stone release several deadly fragments over a large area.

Kraken-These enigmatic creatures have always have been shrouded in mystery.  So far, no human has made contact with any Kraken which has left scientists with no scientific documents for further studying.  Not only that, but with there recluse lives, no photographic proof has been taken of this creature.  With no picture or well enough descriptions, the Kraken has been put into the mythical status.



********NEW MONSTERS!!!********
 
**New!** Slug- A full grown Slith.  Now they're capableof shooting large bio globs that can sometimes bounce up to 3 times before dispersing.

**New!** GayLord- A colorfully gay WarLord that thinks life is totally "SUPER"!!!!  Shoots rainbow colored missiles that gays its enemies up. (Gay sound hopfully coming soon.)


********NEW MONSTERS!!!(V3)****
 
**New!** SkaarjII- My modification of the normal Skaarj.  Instead of shooting slow glowing projectiles, it now shoots high speed shurikens (throwing stars) that sticks to anything it hits for a few seconds.

**New!** Giant Blackhearts- The Blackheart on a larger scale that packs more of a punch to its prey.  These mammoth-sized Beasts can not only spawn children, but can destroy their enemies with a large slow-moving projectile with a deadly trick up its sleeve.  When the large projectile impacts a surface, it explodes and releases 4 regular sized Blackheart projectiles which bounce and ricochet off walls, ceilings and other surfaces at high speeds.

**New!** Anti-Skaarj- These dark entities are notorious for materializing themselves out of nowhere and to reek havoc in any place.  Scientists do not know how these creatures are from nor how they are created but they do know that they are a far distant relative to the Skaarj.  The Anti-Skaarj or Dark Skaarj are said to be covered in antimatter and other dark materials from top to bottom.  Their weapon consists of projectiles created from an unstable form of antimatter held together by both gravity and dark-energy.  On impact, the unstable spheres implode into a small rift that lasts only about 1 to 2 seconds.  If anything get too close to the rift they will get pulled in by the harmful gravity.
 

Fix and changes for V4 (Latest)
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1.) Decreased EliteBountyHunter and BountyHunter's missile sized

2.) Added effects to Fire, Ice and Anti-Skaarj.

3.) Lessened the Damage per second of Anti-Skaarj's void.

4.) Anti-Skaarj can fly.

5.) Hopfully fix fireskaarj's emitter error on dedicated servers. (Not totally sure)
 
6.) Added 2 new monsters to the list. >:D

7.) Kraken's Animation bug might be fixed. (Not totally sure)

8.) Increased Kraken's health.

9.) DarkLord Doesn't shoot Emperor's projectile anymore; neither does the BountyHunter.

10.) Changed DarkLord's and AntiSkaarj's 'DeRes' skin. (The skin that shows up when the monster is dead.)

11.) Revised the Dragonfly's flame attack. (Shorter-ranged torch effect)

12.) Modified both the Kraken's and Crystalis' projectile firing codes. (Shoots one projectile more than other.)

13.) Changed Emperor's shield color.

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Fix and changes for V3
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1.) Fixed the infamous bug where the Emperor still was alive even when the wave was over. Now you can use her without any truoble! ;D The wave should wait until all Emporers are killed.

2.) Modified Kraken's sound wave attack. (Gave the wave a negative mometum which pulls you forwards.)

3.) Added 3 new monsters to the list. >:D

4.) Rearranged scoring values.

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Fix and changes for V2
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1.) Fixed the golem's boulder throwing. (Only shoot one boulder at a time.

2.) Shrunk crystal shards from Crystalis.

3.) Changed dragonfly's skin color and size. (Green and bigger.)

4.) BlackHeart has darker yet still purple skin.

5.) Made new skin for MetalSkaarj. (Blend the SMP Metal Skin with gray skaarj texture.)

6.) Metalskaarj's grenade falls after it bounces off a wall.

7.) Enhanced Emperor's projectiles. (Created better emitters for looks.)

8.) Emperor's shot is spread out more and rojectile is a little bit faster.

9.) Emperor has second scream option.

10.) Got rid of unnecessary codes from Biobug and Dragonfly.

11.) Change Kraken's projectile to a large link projectile that releases bio goop

12.) Also gave Kraken a new skin and a hyper-sonic projectile that shakes view when hit by it.

13.) Enhance Fire/Ice Skaarj's projectiles. (Gave projectiles explosions.)


Credits.....One More!
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* I'd really like to give credit to the maker(s) of SMP because without them, this pack wouldn't be as good.
* Any others that helped and or contributed to making this mod.;)

(C) PainKiller (Ace)